Hi, I'm Celeste. I've been using Unreal Engine since early 2015. I'm the co-founder of Salty Panda Studios and have worked on several titles.
Some games I've worked on while being a contractor:
The Ascent - Neon Giant
Bang-on Balls: Chronicles - Exit Plan Games
VR Tribes - Framelocker
Threads of Time - Riyo Inc
Tampa Scale Model - Imerza (Featured on UE Spotlights)
HalVR - HalVR
Imerza - Imerza
Hoverloop - Not A Company
Microdose VR - Microdose VR
Epitasis - Epitasis Games
Abatron - W3 Studios
Post-War Dreams - Pulsetense Games
I've also developed a number of marketplace assets which you can find here:
https://www.unrealengine.com/marketplace/en-US/profile/Salty+Panda+Studios+U.G
Some extra work that I've done:
- 10.000 Pedestrians during runtime at 60fps -> Twitter link
- Collision-free driving cars on junctions -> Twitter link
- Procedural Island generation -> Twitter link
- Thumbnail Generator for meshes and materials In UE4 -> Unreal Forums